# ## meshMath

Note – most math functions now work with soft selection evaluation.

• Space — xform space for mesh math functions

## Base Object

The section is to analyze a base object for symmetry and delta calculations

• Base [                          ]
• << — loads a selected mesh as a base. It is then processed for it’s symmetry dict
• Reprocess — Recheck the symmetry of a base object to see if you’ve resolved it
• Report — Tells how many asymetrical verts there are
• symMode — specify which point to base symmetry calculation from
• Tolerance — How close of a tolerance symmetry should be calculated to
• Multiplier — Value to multiply calculations from on the various buttons
• Sym Axis — axis to measure symetry from
• result — Specify how the result should be used
• new — Create a new mesh
• modify — modify the target
• values — report values

## Select

Various methods of selecting helpful bits.

• Base Center — select the base center verts
• Base Pos — select the base positive verts
• Base Neg — select the base negative verts
• Base Asym — select the asymetrical verts (if there are some)
• Tar Center — select a target’s center verts
• Tar Pos — select the target’s positive verts
• Tar Neg — select the targets negative verts
• Check Sym— select the target’s asymetrical verts (if there are any)
• Select Mirror — selected the mirrored verts of those selected
• Select Moved — selected the moved verts of the selected objects relative to the base

## Targets To Base

Functions cast in relation to the base on selected objects. Cumulative effect.

• Add — base + target * multiplier
• Subtract — base – target * multiplier
• Average — average(base,target) * multiplier
• Reset — Reset to base
• Diff — delta of base – target
• +Diff — base + (delta * multiplier)
• -Diff — base – (delta * multiplier)
• This is what you’d use for ‘adding’ deltas
• xDiff — x delta
• yDiff — y delta
• zDiff — z delta
• Blend — acts like a blendshape with multiplier being the weight value
• xBlend — x only blendshape
• yBlend — y only blendshape
• zBlend — z only blendshape
• Blend Slider — slider creation of blend
• Flip* — Flip the shape across the axis
• SymPos* — Mirror the positive side
• SymNeg* — Mirror the negative side

* Math functions that don’t work with soft selection yet

## Target Math

Functions cast on selected objects. Cumulative effect. Last object is treated as the base (except for copyTo)

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