meshMath
Note – most math functions now work with soft selection evaluation.
Options Menu
- Space — xform space for mesh math functions
Base Object
The section is to analyze a base object for symmetry and delta calculations
- Base [ ]
- << — loads a selected mesh as a base. It is then processed for it’s symmetry dict
- Reprocess — Recheck the symmetry of a base object to see if you’ve resolved it
- Report — Tells how many asymetrical verts there are
- symMode — specify which point to base symmetry calculation from
- Tolerance — How close of a tolerance symmetry should be calculated to
- Multiplier — Value to multiply calculations from on the various buttons
- Sym Axis — axis to measure symetry from
- result — Specify how the result should be used
- new — Create a new mesh
- modify — modify the target
- values — report values
Select
Various methods of selecting helpful bits.
- Base Center — select the base center verts
- Base Pos — select the base positive verts
- Base Neg — select the base negative verts
- Base Asym — select the asymetrical verts (if there are some)
- Tar Center — select a target’s center verts
- Tar Pos — select the target’s positive verts
- Tar Neg — select the targets negative verts
- Check Sym— select the target’s asymetrical verts (if there are any)
- Select Mirror — selected the mirrored verts of those selected
- Select Moved — selected the moved verts of the selected objects relative to the base
Targets To Base
Functions cast in relation to the base on selected objects. Cumulative effect.
- Add — base + target * multiplier
- Subtract — base – target * multiplier
- Average — average(base,target) * multiplier
- Reset — Reset to base
- Diff — delta of base – target
- +Diff — base + (delta * multiplier)
- -Diff — base – (delta * multiplier)
- This is what you’d use for ‘adding’ deltas
- xDiff — x delta
- yDiff — y delta
- zDiff — z delta
- Blend — acts like a blendshape with multiplier being the weight value
- xBlend — x only blendshape
- yBlend — y only blendshape
- zBlend — z only blendshape
- Blend Slider — slider creation of blend
- Flip* — Flip the shape across the axis
- SymPos* — Mirror the positive side
- SymNeg* — Mirror the negative side
* Math functions that don’t work with soft selection yet
Target Math
Functions cast on selected objects. Cumulative effect. Last object is treated as the base (except for copyTo)

