This entry was posted on Monday, July 9th, 2012 at 2:55.pm and is filed under Announcements, Builds. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
cgmToolbox – build 07092012
Most of the work stemmed from getting back to work on the modular rigger. Afraid it’s gonna be a long slog…:)
- cgm.NameFactory
- Made the simple do namer work better. Added a fastIterate option (default is True). Now if sceneUnique is false it doesn’t look in the scene for the name
- fixed various bugs this introduced
- Fixed a bunch of broken links stemming from attributes.deleteAttr changing to attributes.doDeleteAttr
- cgm.controlBuilder
- Fixed a problem from a function call change
- cgm.PuppetFactory
- Started the rigger, currently this is what it’s going to be called
- Moved the size template maker to this class
- Set up the class as self repairing for structure
- cgm.Thingamarig
- Started the tool, still VERY early. This week…
- Puppet creation
- Geo assignment
- Axis picking
- name changing
- size template creation
- Started the tool, still VERY early. This week…
- cgm.AttrFactory
- Added enum command on initialization call
- Added initialValue keyword for a value ONLY set on creation
- cgm.attributes
- Doc fixes, and some bug fixes
- + addPickAxisAttr(obj,name) – easy axis picker attribute

