This entry was posted on Monday, June 18th, 2012 at 6:35.am and is filed under Builds. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
cgmToolbox – build 06182012
Hot off the repository! The big push in this pack is finishing up the first pass of cgm.setTools. There’s a tool page setup now for more details (see the nav on the side).
cgmToolbox_06182012Rev2
The first release today had a bug with active/loaded modes
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ml_resetChannels
- Sent potential change to Morgan to allow attributes to be passed through the function. Temporary patch in Toolbox version till Morgan decides how he wants to handle
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cgm.setMenu
- Marking menu counterpart to cgm.setTools
- Key/Delete Key/Select Loaded or active sets
- Individual set selection
- Load setTools
- Toggle types and references options
- Change keying type mode
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cgm.setTools
- Reference sorting implemented
- Added Reset functions per set and with multimode
- Added key mode to be able to set reg keys or breakdown keys
- Type sorting implemented
- Added mulittagging via a right click menu on the mode toggle
- Set grouping implemented
- maintain local scene set group option for clean scenes
- hide set groups option to keep them from loading
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cgm.search
- Tweaked the objectSet search function. Oddly enough animation layers were coming up in the search
- Added a few more checks to selected channels check. Added ability to return raw channels
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cgm.lists
- changed the return on returnMatchedList to be [] instead of False when no matches found
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cgm.OptionVarFactory
- Added a defaultValue call option that will ONLY set if the optionVar doesn’t exist yet
- Default type is int now
- Fixed a data check logic process. It was turning empty string optionVar’s to ints
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cgm.SetFactory
- added doName function
- added doSetType function
- added refPrefix attribute to the class
- added parents attribute to the class to call to know which sets a set might belong to

