Archive for the 'Training' Category
We’re trying out the name ProblemKicker. If anyone else had a better one, we’re all ears.
This week we’ve got a great little demo by one of Josh’s good friends – talented animator and teacher, Keith Osborn. He put together nice little demonstration for how to use cgm.locinator to bake animation of a character from local space to world space and back. In this case, Keith takes a cycled animation cycle of ole’ Squirrely and animates the master translate, then plots that animation through the scene. Enough explanations, just give it a watch!
Work has been plugging a long in the meantime – mainly on the rigger – just don’t have enough to show that makes sense. Josh is out in LA visiting David and we’ve been making plans for Morpheus 2.0 and for the next year of development. Super exciting:)
Intro to a wip tool from cgm.tdTools. As you’ll see. Still wip
If you wanna sign up to be a tester, there’s a link on the contact page.

