meshMath


 Note – most math functions now work with soft selection evaluation.

Options Menu

  • Space — xform space for mesh math functions

Base Object

The section is to analyze a base object for symmetry and delta calculations

  • Base [                          ]
    • << — loads a selected mesh as a base. It is then processed for it’s symmetry dict
    • Reprocess — Recheck the symmetry of a base object to see if you’ve resolved it
  • Report — Tells how many asymetrical verts there are
  • symMode — specify which point to base symmetry calculation from
  • Tolerance — How close of a tolerance symmetry should be calculated to
  • Multiplier — Value to multiply calculations from on the various buttons
  • Sym Axis — axis to measure symetry from
  • result — Specify how the result should be used
    • new — Create a new mesh
    • modify — modify the target
    • values — report values

Select

Various methods of selecting helpful bits.

  • Base Center — select the base center verts
  • Base Pos — select the base positive verts
  • Base Neg — select the base negative verts
  • Base Asym — select the asymetrical verts (if there are some)
  • Tar Center — select a target’s center verts
  • Tar Pos — select the target’s positive verts
  • Tar Neg — select the targets negative verts
  • Check Sym— select the target’s asymetrical verts (if there are any)
  • Select Mirror — selected the mirrored verts of those selected
  • Select Moved — selected the moved verts of the selected objects relative to the base

Targets To Base

Functions cast in relation to the base on selected objects. Cumulative effect.

  • Add — base + target * multiplier
  • Subtract — base – target * multiplier
  • Average — average(base,target) * multiplier
  • Reset — Reset to base
  • Diff — delta of base – target
  • +Diff — base + (delta * multiplier)
  • -Diff — base – (delta * multiplier)
    • This is what you’d use for ‘adding’ deltas
  • xDiff — x delta
  • yDiff — y delta
  • zDiff — z delta
  • Blend — acts like a blendshape with multiplier being the weight value
  • xBlend — x only blendshape
  • yBlend — y only blendshape
  • zBlend — z only blendshape
  • Blend Slider — slider creation of blend
  • Flip* — Flip the shape across the axis
  • SymPos* — Mirror the positive side
  • SymNeg* — Mirror the negative side

* Math functions that don’t work with soft selection yet

Target Math

Functions cast on selected objects. Cumulative effect. Last object is treated as the base (except for copyTo)