Archive for December, 2013

Thu, Dec 26th, 2013
posted by jjburton 03:12 PM

Introduction
We have partnered with Rigging Dojo on creating special project “Rigging for Morpheus” that aims to cover learning how to integrate the red9 tools, how to work with an existing open source library and with set standards so that students can build tools, expand on/improve and contribute to the opensource CGMonks Took kit as well as the Morpheus rig project.

This isn’t a class to learn to use Morpheus – that will be handled via some vids at release. This is for those td’s who wanna join in in making as great a shared tool set as possible.

Class is kicking off next month. Registration can be found here:
http://www.riggingdojo.com/home/registration/

All registrations must be in by 31 December, 2013

Studio Portion
The specifics of what that studio session will cover will be subject to what the ‘students’ want to do. If everyone wants to work on customization stuff, then we’ll work on that together, if one student has a great idea for a tool and just needs help learning how to build that and integrate it to an existing ‘pipeline’, we’d support that student on that and maybe other folks on something else.

Potential Paths

  1. Customization — Work through building guts and tech for the finalizing the Morpheus 2 customization setup. This would be tackling such exciting items as – blendshape libraries, hair, prop clothing implementation. Definitely a beard. Morpheus needs a beard.
  2. New module — Build a new module for the system like a wing, long neck head, quad leg or perhaps some more mechanical setups. This would entail designing and implementing template objects and learning to write and push that through to a final rig item that ties in to the rest of the modular rigger.
  3. Facial system — Work through learning the new methods and tools of the Morpheus 2 facial rig. Polishing, adding features and learning how to build on it.
  4. New/Existing Tool Pipeline — Learn the bits of designing and writing a new tool for maya – from gui, designing for user friendliness, breaking down the tool to build-able bits, debugging and more. If students have tool designs we can start from scratch or we can grab from the ever growing pile of internal ideas from CG Monks.

Cost
Class (8 week intensive apprenticeship)
$1226 – base cost
There are discounts available for Morpheus 2 backers. See the development forum post for  more info.

 
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